The histories of art, photography, and film offer useful comparisons for what is being experienced in the present with the rapid development and assimilation of digital applications. Reality, after the surrealist twenties, could never again be seen as simple or continuous, describable empirically or through induction. As once science fictions now become scientific realities, and as the virtual inches closer to becoming indistinguishable from the actual, how do we understand the changing dynamics between new technology and human understanding? Experiential technologies or XR technologies, which include virtual reality (VR), augmented reality (AR), and 360 photo and video capture, propose knowledge production through an immersive encounter. At the same time, they put central aspects of performative practice such as notions of liveness and corporeality up for renegotiation.
The field of Digital Humanities highlights the ongoing tension of pairing computational methods which are often more quantitative and positivist with arts and humanities practices that shepherd a more qualitative reflection or approach. This class brings together a set of theoretical and practical resources that illuminate the friction of that combination in powerful ways. Students will not only learn about historical and current techniques of immersion but will be expected to think critically and reflect on the work of artists producing XR related work.
This course is succeeded by "New Technologies for Performance Art Part 2: Workshop: Hands-on Technical Training and Project Development". It is not mandatory to attend both parts.
DATES:
May 30-June 20, 2022; Mondays 6-8pm CET